A sample of some of my work.
CBS Upfront After Party is the celebration of the announcement of CBS’s premiere and returning shows for the fall. Under the direction of CJD Creative, I created all of the print and digital assets featured at the party. This included, but was not limited to: step & repeats; illustrations; maps & way-finding assets; vinyl graphics; backdrops; digital screens.
Photos featured are a sample of the assets I generated for the event. Publishing is courtesy of CJD Creative and CBS.
Music video for FIFA 2014 World Cup, sponsored by Coca-Cola, to promote their new theme song adapted for English and Spanish by the talented David Correy and Carlos Vives. Directed by Jessy Terrero.
I was tasked to design and animate all of the graphics.
Self initiated R&D project derived from previous 2D animation meant to propel the design language of the brand.
Video from Youtube's Black Fanfest 2018 at Howard University. I created sets of transitions utilizing 2D and 3D techniques for use in this intro video and as on-stage transitions. 2D and 3D assets were made in After Effects and Cinema 4D respectively.
Client: Youtube
Studio: Good Sense & Co.
Video Editor: Jeremy Mather (Good Sense & Co.)
Motion Design: Brian Pena
This video is property of Good Sense & Co.
Tribeca Enterprises was so kind as to tap me again to craft the TV Festival that occurs after the Film Fest. This year I handled the re-branding, social media campaign, and animated assets.
Below are some samples of the things I created.
Some motion design work, rendered in-situ at The Oculus in NYC (courtesy of Westfield Group).
20+ screens of various sizes promoting the annual family-friendly Drive-In event.
Client: Tribeca Enterprises & Westfield Properties
Art Direction: Brian Pena
Design and Animation: Brian Pena
Developed abstract illustrations in Cinema4D to create an on-brand content library for various uses and touchpoints.
The client asked me to create graphics for the venue hosting the Tribeca TV Festival in 2018. I was more than honored to take part of this project. In early collaboration with Nick Sienty, who developed the first round of deliverables and the social media campaign, I dealt with all of the venue graphics: motion, digital, and print.
Below is the work in situ on opening day.
Style frames and concept for a holographic UI that would be projected from a table-top.
Emerging from the center is a mysterious power source being rendered by the table. Other information shown: file classification numbers, active display edges, GPU-core array, and a visual representation of rotational data of the structure.
Below are some process images of converting the flat design into a 3D asset.
Explorations for a 3D physical user interface meant to navigate across solar systems. Inspired by the work of Larry Niven and Freeman Dyson.
Shown are different looks and style frames of theoretical energy harvesting systems—such as Dyson arrays, rings, and spheres— meant to collect as much energy as possible from a star.
Made in Cinema4D, rendered in Octane, composited in After Effects and Photoshop.
This is an exploration into stylized hand rigging and modelling.
Below are some process renderings and style frames.
Modeled and animated in Cinema4D, rendered using Octane, and composited using After Effects.
Part of a series of FUI (Fictional User interfaces) conceptual HUDs (Heads Up Displays) embedded within glass/crystal structures.
Made in Cinema4D, rendered in Octane, composited in After Effects.
A study on the design of the iconic MF DOOM mask to commemorate the artist's passing in late 2020.